Asriel

Asriel spawns with 250 HP and has 1 life, not including Hyperdeath Form. Asriel also starts with 60 ATK and 300 DEF. He has a light combo, a heavy combo, and an air combo.

Appearance: Asriel hovers above the ground while leaving a rainbow trail.

Contents

 * Moves
 * Abilities
 * Chaos Sabers
 * Chaos Busters
 * God of Hyperdeath
 * "Urah ha ha ha... Behold my TRUE power!"
 * Moves
 * Abilities
 * Upgraded Moves
 * Combos

Moves
(Left Click - Godly Jabs): This ability is a quick, low damage punch combo. Asriel punches the opponent, dealing 3 damage. The second punch deals 4 damage, the third deals 3 damage, the fourth deals 3 damage, and the fifth deals 3 damage. The sixth and final punch deals 10 damage, and knocks the opponent backward. Completing this combo deals a total of 26 damage.

(Right Click - Celestial Strikes): A stronger variant of LMB. This can only be used if you've activated Godly Jabs at least once and while the cooldown isn't in effect. The first left-click deals 3 damage. Asriel then joins his fists and slams them into the opponent for 7 damage. The next four attacks deal 6 or 7 damage each. The seventh and final attack deals 10 damage and knocks the opponent backward. This combo deals a total of 46 damage.

(Left+Right Click): This move is a quick combo that lifts both Asriel and the recipient into the air. Asriel uppercuts the target, launching them into the air and dealing 9 damage. Asriel will follow them, jumping into the sky. Asriel can then follow up with an air combo, both left and right clicks will do the same amount of damage. The first click deals 2 damage. The second-through-fifth attacks deals 3 damage. The sixth and final attack deals 9 damage, and slams the opponent down to the ground. However, Asriel will linger in the air for a second or so. Take advantage of this to unleash Star Blazing or Shocking Breaker. This combo deals a total of 36 damage.

(R - Blinding Flash) (CD 7s): Asriel teleports, temporarily blinding everyone around him. At the end of the teleport, a star effect appears.

(F - Divine Stance): Asriel puts his arms together and blocks incoming attacks. Any attacks that are blocked do not do any damage or will have the damage reduced significantly. If too many attacks are blocked, Asriel will be stunned, leaving him open for attacks. There are some exceptions to what can and can't be blocked.

Abilities
(1 - Star Blazing) (CD 35s):


 * Asriel raises his arms and floats upwards into a fixed position, then turns invisible. He will then begin to rain down stars on the person they've locked onto or at the area where the cursor is. This attack will predict where the opponent is moving and fire there, but lasts for a short time. When the stars hit the ground, they split into multiple smaller stars which deal 3 damage to anybody who is hit. This attack will stun you. The attack will continue until eventually a larger star comes down and explodes into a multitude of smaller stars that deal 3 damage per hit. The big star will follow the cursor or the person who has been locked onto and will not stop until it collides with a player or object. This attack, if all big stars and the final star hit, deals around 245 damage (a bit inconsistent).

(2 - Shocking Breaker) (CD 35s):


 * Asriel raises their arms and flies to the sky as said above, turning invisible. They will then strike at the area where the cursor is or at the person they've locked onto with rainbow-colored lightning bolts. Each bolt is preceded by a warning sign on the ground and deals 10 damage per hit. After some time, Asriel will shoot a few bigger beams which deal 16 damage per hit, after which the attack will end, dealing total of 118 damage. This attack will predict where the opponent is going and aim there, making it hard to dodge. Each bolt will push you up into the air.

(3 - Chaos Sabers!): (CD 2s)


 * Asriel raises his arms and summons the Chaos Sabers to both of his hands. Asriel cannot perform a heavy combo with the Chaos Sabers and it disables all of his other attacks, opening a new move set. You can release the Chaos Sabers by pressing 3 again.

Chaos Sabers
(LMB - Chaotic Assault) (CD 1s):


 * Asriel performs a quick 5-hit sword combo on his opponent. The first hit does 20 damage, the second does 20, the third does 21, the fourth does 20, and the fifth and final slash adds up to 26 damage. Deals a total of 121 damage. Consumes no mana.

(1 - Starry Slash) (CD 6s):


 * This can only be used when the swords are in Asriel's hands. Asriel charges his swords with power and swings them, causing 8 stars to shoot out. Each of these stars deal 3 damage per hit. It will launch toward wherever Asriel is facing.

(2 - Soul Slash) (CD 10s):


 * Asriel warps a moderate distance forward and stops at the locked on target. He then splits himself in two, creating a clone. With one Chaos Saber each, Asriel and his clone slash forward at the target's soul, blinding them and doing 33 damage. Afterward, Asriel will launch them away with a double slash, doing 65 damage. In total, this move deals 98 damage and consumes little mana.

(4 - Chaos Buster):


 * Asriel's right arm is replaced with the Chaos Buster, unlocking a temporary smaller new move set. The Chaos Buster can be canceled by using Chaos Blast or pressing 4 once again.

Chaos Busters
(LMB - Chaos Shot) (CD 1s):


 * Asriel shoots 12 star-shaped projectiles towards the locked on target or the cursor. These do not do damage on impact but will explode shortly after landing on a person or surface, dealing 3 damage per star. This does not consume any mana.

(1 - Chaos Blast) (CD 55s):


 * Asriel teleports to the locked on target and barrages them with stars from the Chaos Buster, then finishes them by releasing a large rainbow beam. The onslaught of shots will add up to 174 damage, and the beam will deal 177 damage. This move does a total of 205 damage if all the hits connect.

(5 - Hyper-Goner) (Pre-CD 90s):


 * Cannot be reused. Asriel transforms into the Hyper Goner and laughs, which will then proceed to suck in anything that is and was nearby, no matter how far away they might have moved. When the person gets close enough, they will receive a minigame where they need to dodge shards.This attack can instantly kill Sans if they didn't dodge all shards. Once Asriel is finished with this attack, they will transform into the God of Hyperdeath. This move deals 162 damage each hit. If Asriel transforms back into his original form after, he will be unable to use this move again. [NOTE:]** 5 cannot be used again.

Player's screen:

= God of Hyperdeath =

"Urah ha ha ha... Behold my TRUE power!"
God of Hyperdeath spawns with 300HP. It will set to that amount no matter how low Asriel's health was before the transformation. God of Hyperdeath has 90 ATK and 350DEF.

Appearance: God of Hyperdeath will have the same appearance as Asriel and it will also have giant wings. If you have Morphs Enabled then your body will be floating white and black parts.

Moves
(Left Click): God of Hyperdeath punches the opponent, dealing 3 damage. The second punch deals 4 damage, the third deals 3 damage, the fourth deals 3 damage, and the fifth deals 3 damage. The sixth and final punch deals 10 damage, and knocks the opponent back. This combo deals a total of 26 damage.

(Right Click): This can only be used if you've used left click at least once and cooldown isn't in effect. The first left-click deals 3 damage. God of Hyperdeath then joins their fists and slams them on the opponent for 7 damage. The next attack deals 6 damage. The fourth attack deals 7 damage. The fifth deals 6 damage. The sixth deals 7 damage. The seventh and final attack deals 10 damage and knocks the opponent back. This combo deals a total of 46 damage.

(Left Click + Right Click): God of Hyperdeath uppercuts the target, launching them into the air and dealing 10 damage. God of Hyperdeath will follow them and jump to the sky. God of Hyperdeath can then do an air combo, both left and right clicks will do the same amount of damage. The first five hits deal 3 damage, except the third hit doing "4 damage". The sixth and final attack deals 10 damage, and punches the opponent back down to the ground. This combo deals 36 damage.

Abilities
(1 - Prismatic Barrage)


 * God of Hyperdeath shoots many rainbow bullets out of their arms. These bullets deal around 13 damage per hit, and stun your opponent, but can pose a huge threat if someone goes near the God of Hyperdeath while they are using the attack as it is similar in function to a shotgun. This can be canceled by grab attacks or if God of Hyperdeath gets hit.

(2 - High-Power Prismatic Barrage) (CD 45s):


 * Functionally the same as 1, but it shoots faster and has more shots.

(3 - Prismatic Final Beam)


 * God of Hyperdeath puts their arms together and shoots a huge rainbow beam. Anyone caught in this beam will receive massive damage that gradually increases, this can decrease a victim's health to values as low as 0.0001, which makes it very rewarding since only one more hit is needed to kill the opponent. After the attack is finished, God of Hyperdeath will turn back to Asriel and will be unable to transform back to the God of Hyperdeath. You are not healed back to full open transforming back into Asriel, so watch your timing.

Your stats are changed to 90 ATK, 200 DEF upon returning to Asriel's base form. Your HP value is reliant on what you were before changing into 3rd phase. If above or equal to 150, you go to 150, but any lower and you have that health.

Upgraded Moves
'''Asriel's upgraded abilities, as the name implies, are upgraded attacks that replace his original abilities. Asriel becomes able to use the upgraded moves when their HP drops to 80 or below. If Asriel transforms into his GoH form but has not gone below 80 HP during their first form, Asriel still receives the upgraded moves when he transforms back after using his final beam.''' (1 - Galacta Blazing)


 * Asriel raises their arms and flies to the sky, similar to the original attack, and rains down stars. The stars rain down faster and explode into many smaller stars that deal 8 damage to anything that is hit. After a while, a big star will come down and explode, but it instead splits into smaller stars than the original attack. These small stars deal 5 damage per hit.

(2 - Shocking Breaker II) Asriel raises their arms, flies up, and shoots lightning bolts at the cursor or the person whom Asriel is locked on to. '''The bolts will appear in many small clusters and also appear quicker than the original. Asriel will then shoot the larger bolts like the original attack, and these are sped up as well.''' The beams deal the same amount of damage as the original attack.

(3 - Chaos Slicers):


 * The Chaos Sabers do not change in the upgrade, except that it does less damage due to different ATKs, and the name is changed to "Chaos Slicers".

(4 - Chaos Blaster):


 * LMB remains unchanged (not counting damage values), however, Chaos Blast is slightly modified.
 * Chaos Blast remains mostly the same as the original attack, but when Asriel shoots the rainbow beam, multiple rings of stars shoot out from Asriel as well. Each of these stars deal 3 damage.

Combos
A S R I E L D R E E M U R R: LMB + RMB 2x + 2 + 1 + TP + LMB full TP + 5 ( A combo if you are low on HP)