Delta sans

= "You are filled with BRAVERY." = Delta!Sans spawns in with 150 HP, 55 ATK, and 185 DEF. He can switch between three modes, Combat, Blasters, and Bones. In his second phase, his stats raise to 200 HP, 70 ATK, and 210 DEF. He also unlocks another mode called Final.

Appearance: Delta floats in the air, wearing a Gaster Blaster jetpack, emitting a white and yellow glow from it. He is wearing two orange and black gauntlets, each with one black heart on them. His orange and white soul floats out in front of his chest.

Moves
(Left Click - Brave Jabs)


 * Delta punches forward 5 times, dealing roughly 6-7 damage per punch. He then unleashes a stronger punch, knocking the opponent back a bit and dealing 12 damage, and finishes it off by dashing into them for another 18 damage, ending up with a total of 62 damage. Knockback is high. In Delta's second phase, his LMB combo does a total of 73 damage.

(Right Click - Falcon PUNCH)


 * Delta charges up a punch while flashing red, and then unleashes it, emitting a red shatter effect over his body. Deals 31 damage and high knockback. This can be used without using a left click attack first. Can break block. In Delta's second phase, his RMB does 37 damage.

(R - Teleport)


 * Delta immediately teleports to the locked on player or mouse cursor. Range is high. Mana usage is low.

(F - Brave Block)


 * Delta holds his gauntlets over his face, blocking attacks. Any attacks that are blocked do not do any damage or will have the damage reduced significantly. If too many attacks are blocked, Delta will be stunned, leaving him open for attacks. There are some exceptions to what can and can't be blocked.

Abilities
(1 - Valiant Tri-Combo)


 * Delta kicks upward. If he hits anybody, they'll be kicked into the air and receive 31 damage. He'll then jump up and punch them again mid-air for another 31 damage. Once they fall to the ground, Delta will spin around and punch them yet again, dealing 61 damage. In total, this attack deals 123 damage and no knockback. Mana usage is low. In Delta's second phase, this ability does a total of 146 damage.

(2 - Hovering Headsmash)


 * Must be locked on to use this. Delta teleports above the opponents head as an exclamation mark flashes over himself. He then floats downward and smashes the opponent's head with his fist, knocking them straight to the ground. Deals 185 damage and no knockback. Mana usage is low. This attack has infinite range and bypasses block. In Delta's second phase, this ability does 219 damage.

(3 - Plunge Dive Blow)


 * Delta gains iFrames, and jumps into the air. He then spins around, dives back down, and punches the opponent. Deals 46 damage and no knockback. Range and mana usage is low. In Delta's second phase, this ability does 55 damage.

(4 - Blast-Pack Assisted Bash)


 * An exclamation mark appears above Delta for less than a second. He then flies forward at high speed using his jetpack, and holding his fist out. He rams into the opponent, dealing 62 damage and medium knockback. Mana usage is low. It also breaks blocks, so use this to your advantage. In Delta's second phase, this ability does 73 damage.

(5 - Seize Strike)


 * Delta lunges his fists out and latches onto the opponent, grabbing them before twirling around once and striking them with their right arm, dealing 108 damage and average knockback. This also breaks blocks. Use this to punish blocking enemies. In Delta's second phase, this ability does 128 damage.

(6 - Gravitic Crush) Delta flashes red. If he is hit in this time, Delta latches onto the opponent's soul using his telekinesis, and forces the surrounding debris to crush them, before sending them flying forward.


 * Deals 120 damage, and knockback is medium and mana usage is medium.In Delta's second phase, this ability does 170 damage.

Abilities
(1 - Colossal Bone Barrage)


 * Delta flies into the air with his jetpack, and summons a barrage of bones above him. He then twirls around and shoots all of them down at the opponent or mouse cursor, dealing around 123 damage before he falls back down to the ground. No knockback is dealt, and mana usage is low! In Delta's second phase, this ability does about 135 damage. [1]

(2 - Calcified Impalement)


 * An exclamation mark appears above the opponent for roughly 2 seconds. If they don't block, Delta will pick them up with telekinesis and throw them into the air. He then summons bones from the ground around him to impale the opponent in the air. Deals 108 damage and high knockback. Mana usage is average. In Delta's second phase, this ability does 128 damage.

(3 - Dunking Trap)


 * Delta holds his fists up and flashes red for about 2 seconds. If anybody left click combos him during this time, he'll dodge their attack, grab their arm, spin them around and slam them on the ground, as 3 blue bones appear to impale them. This deals no damage or knockback, but stuns the opponent for 5 seconds. Mana usage is average.

Abilities
(1 - Ultra Blaster)


 * Delta summons a Gaster Blaster behind him and pulls it in front of him. It then fires out a yellow/orange beam straight forward for about 2 seconds. Deals around 43 damage and high knockback. Mana usage is average. Range is infinite, but the beam cannot go through walls. In Delta's second phase, this ability does around 55 damage.

(2 - Bravery Blast)


 * Delta hops into the air, and summons a big Gaster Blaster on the left side of him. It then fires out a big yellow beam at the mouse cursor or locked on player. Deals around 108 damage and medium knockback. Mana usage is average.Range is infinite, but the beam cannot go through walls. In Delta's second phase, this ability does around 128 damage.

(3 - Battering Blasters)


 * Delta slams his fist on the ground, summoning 3 blasters in front of him. They then surge towards the opponent, ram into them, and start firing off while moving forward. Deals somewhere around 225 damage in total. Mana usage is average. In Delta's second phase, this ability does around 263 damage.

(4 - Repeating Blaster Volley)


 * Delta points forward, summoning 6 blasters, 3 on each side of him. He then pulls his arm back and points forward again, making them rapidly fire off. Holding down the button will make the blasters fire for longer. If the button isn't held down at all, the blasters will disappear almost instantly. While you hold down the button, Delta's mana will drain at a quick pace. You can only hold for a certain amount of time till the blasters disappear automatically. The lowest this attack can deal is 6 damage. If held down for the longest period of time, it'll deal 392 damage. Knockback is average. Range is infinite, but the beam cannot go through walls. In Delta's second phase, this ability does a total of 475 damage.

Final
(1 - "This is for everyone, including you Frisk!")

Combos
Hatred horror: Lmb 2x + Combat 1 + combat 3 LMB Full + Combat 4 + Bones 2 + blaster 1 + blaster 2 + blaster 4 (hold for 5 seconds)

Bravery! LMB 4x + 2 + 5 + 4 + Blaster 1 + blaster 2 + bones 2 + Final 1

Without a warning: Combat 2 + 5 + 4 + blaster 1 + bones 2 + blaster 2 ( short low dmg combo but can be used as a started due to the fact it will catch people off guard)