Glitchtale Chara

Abilities
(1 - Soaring Slashes)


 * Chara slashes with their knife, causing a red wave to launch forward. These waves will fly toward the cursor or the person locked on. They deal 19 damage per hit and can be used in rapid succession 5 times before needing to cool down. This can hit multiple people. Takes low amounts of mana. In Chara's second phase, each slash does 21 damage.

(2 - Demonic Rush) Chara smiles and charges toward the cursor or the person that is locked on. This occurs around half a second after the initial input. If the target gets caught, Chara performs a 6-hit assault on them. The first slash deals 14 damage. The second deals 15 damage. The third deals 14 damage. The fourth deals 15. The fifth deals 14, and the sixth and final slash deals 9 damage, doing 81 damage. It takes a mediocre amount of mana. Holding the key increases the distance traveled before hitting the target at the cost of increasing the move's startup time.


 * In Chara's second phase, this attack does a total of 88 damage.

(3 - Special Hell V1)


 * Chara pierces the ground with their knife and a large, red spinning square appears on the ground. After a few seconds, the red square will rise, creating a huge pillar of determination. This pillar deals about 250 Damage. It will also teleport you a few meters to the direction you're facing. It can also instantly kill Sans if he's hit by the blast. This takes up a chunk of mana. In Chara's second phase, this attack does a total of 296 damage.

(4 - Quadruple Assault)


 * Chara rapidly slashes forward, creating homing slashes that move toward a locked on target. They will instead follow your mouse if not locked on. In total, deals 153 damage. It takes up very little mana. In Chara's second phase, this attack does a total of 166 damage.

(5 - Determined Counterattack)


 * Chara's knife glows red. If they are attacked in this state, they will reflect the incoming attack and some damage. Incoming damage cannot hurt you if Chara's counterattack isn't broken. In normal mode, 48 damage is reflected. In hate mode the damage increases. It takes up no mana. Chara cannot move while the counter is active. If the counter is broken, attacks will deal no damage for a few seconds, but every attack received will deplete your mana.

(6 - "Remember what these are?"):


 * Chara reveals that they have obtained the determination extracted from the Justice, Bravery, Integrity, Patience, Kindness, and Perseverance souls. An animation plays, and afterward Chara can use the 6 souls, as well as a HATE soul which can only be used when in your second life. It takes up no mana and makes you invulnerable during the animation.

Soul Abilities
Chara can change between souls with Q and E.

Determination uses the same moveset as Chara's base abilities.

Justice
(1 - Bullets Of Justice)


 * Chara shoots a yellow orb that deals 19 damage to anyone hit by it. This can be used 4 times in rapid succession before needing to cool down. It takes relatively little amounts of mana to shoot. If charged, it will take no mana and shoot a large yellow beam that deals 95 damage to anyone caught in it, placing the move on cooldown. The beam can hit multiple people. It follows the cursor wherever it goes or a locked-on target. The beam instakills a blocking sans, wounds sschara blocking, and breaks block. In Chara's second phase, each orb deals 21 damage and if charged the beam will deal 104 damage.

Bravery
(1 - Courageous Blow)


 * Chara shoots an orange-colored wave that follows the cursor or locked on person to where they go, dealing 5 damage to anything hit. This projectile lingers, slashing the opponent multiple times. Takes little mana to use. In Chara's second phase, this attack does around 27-40 damage (depends on how many hits land)

Patience
(1 - Patience Pull)


 * This can only be used when locked on and can not be used if the target is too far away from the user. Chara points their knife at the person that is locked on and shoots a light blue string at the person. The person will be caught and be pulled to Chara. The string cannot go through barriers or structures. This can cancel Asriel's Shocking Breaker and Star Blazing as well as God of Hyperdeath's Prismatic Bullets. Takes very little amounts of mana to use.

(2 - Patience Slam) This can only be used when locked on and cannot be used if the target is too far away from the user. Chara points their knife at the person that is locked on and shoots a light blue line at the person. '''The string cannot go through barriers or structures. Chara will then proceed to grab the person, slamming the target behind Chara and doing 48 damage to the target. Takes more mana than the previous attack.'''


 * In Chara's second phase, this attack does 52 damage.

Integrity
(1 - Integrity Cleave)

Chara's knife turns blue and extends. Chara then proceeds to slam the extended knife onto the cursor or the locked on person, dealing '''191 damage to anything that was hit. This can hit multiple targets. Consumes some mana.'''

In Chara's second phase, this attack does 208 damage.

(2 - Integrity Sweep)


 * Chara's knife turns blue and extends like before, after which Chara proceeds to sweep the surrounding area with their knife, dealing 95 damage and knocking back anything that was hit. This can hit multiple targets. In Chara's second phase, this attack does 104 damage.

Kindness
(1 - Kindness Guard)


 * Chara slashes with their knife, causing their knife to turn green and a green wave to appear where the cursor is or the direction the locked on person is standing at. While using it, attacks can't hurt you and you can't perfect block. This wave is stationary and will block incoming attacks. Can be held by holding 1. Takes a very small amount of mana when just tapping but will continuously drain mana the longer it's held.

(2 ~ Kind Healing)


 * Chara raises their knife while it turns green, after which Chara will be healed. This heals 50 HP and requires about 50% of your mana.

Perseverance
(1 - Perseverance Blades)


 * Chara shoots out 3 magenta-colored waves at the locked on person, or directly where the player is facing, that deals 48 damage per hit., totaling to 143 damage In Chara's second phase, this attack does a total of 156 damage.

Second Life
= "I've got a question for you, Asriel. do you know what black means? ... It's HATE. And I have a LOT of it to share!" = Appearance: Same as in First Life. But, as time goes by Chara will slowly be covered by HATE.

HATE
(1 - HATE Bomb)


 * This can only be used if Chara is on their second life. A cutscene will play and Chara will become temporarily invulnerable. Chara teleports to the sky and points their knife upwards, in which a huge ball of HATE is created. Chara then shoots the ball of HATE, which follows the cursor or the person that is locked on. It will not disappear until it collides with someone or the ground. This deals a whopping 312 damage to anyone caught. This takes 1 fifth of your mana to use and has a long very long cooldown. The HATE ball can be exploded by the attacks listed here. This will not work if DT3 (Special Hell v1) is on cooldown.

(2 - Special Hell V2)


 * This will only be activated if Chara's body has completely been consumed by HATE, signified by the form in which Chara's whole body is covered in hate and their eyes and mouth are glowing red. Chara has a red lightning effect around them, and then black orbs, presumably hate orbs, start being absorbed by them, then they teleport close to the target and they are surrounded by a black sphere. They then direct their knife towards the target and say "Welcome to my special hell.", and a huge red wave quickly travels towards the target, and can even hit surrounding enemies, for 571 damage. This takes 1 fifth of the mana bar, and has a cooldown of 90 seconds.