Bete Noire

A good counter for Betty is Glitchtale Chara, who, if he is played with well enough, can simply overwhelm her with his high damage. Old Sans is also a good counter, as his Karma and Auto Dodge is nuisance to her.

Note that Betty is a very aggressive character and can be a menace to some classes if she is used properly.

Contents

 * Attacks/Abilities
 * Basic
 * Normal Mode
 * Scythe Mode
 * Betty's Scythe increases melee damage/speed and sprinting speed by a significant amount (also disables auto-block).
 * True Power
 * Melee Combo
 * True Power Scythe Mode
 * Melee Combo
 * Combos.

Attacks/Abilities
Damage assumes 99 Defense

Basic
Melee Combo

A basic melee combo consisting of 7 punches, with the last punch knocking the opponent back. Each punch deals 1 damage.

Regeneration

Betty naturally regenerates health when her mana meter is at 95%. In HATE mode this regen is permanent and it will heal extremely fast. However, she will lose Attack and Defense stats as a trade.

Akumu / Kumu

Betty has a pink block bar below her stamina meter. While in Normal mode, Akumu will attempt to block any move in front of Bete if she is being attacked. When the pink block bar becomes empty, Akumu will not auto block for a few seconds. In scythe mode Akumu will be the scythe so you have to manually block.

HATE

In her 2nd phase, Betty gains a HATE percentage.

If she reaches a certain amount of HATE, Betty will rapidly lose health. However, HATE slowly decays over time.

In her HATE Phase, she can now teleport and she has 2 new moves with her scythe mode.

Normal Mode
1 - (Soul Steal)

Betty manifests her soul and transforms it into a spear. After a few seconds, Betty throws the spear in a direction. If a player is hit by the spear, the target instantly dies and she steals their soul (Ignores phases). For every soul that she steals, Bete gains +5 max HP, +5 Attack and +10 Defense when she steals a soul, topping out at 6 souls. Rhabdophobia's cooldown also decreases to 39 seconds (at max souls).

This move can be very easily avoided or blocked however, due to its long windup, slow speed, and short range.

2 - (Paralyzing Stare)

Betty holds her hands behind her back as she stares at the closest person facing her, causing them to hallucinate. When an opponent is affected by Fear Stare, they will stand still. In the hallucination, Betty transforms herself into a random friend of the opponent, as the background changes to pink. That player is stunned for 5s.

The lower the opponent's health is, the longer the stun will last, up to 10s. Fear Stare will not work if the opponent is looking away from Bete or is far away from her. Fear Stare can stun blocking players, and those who are affected by the move also cannot Reset while stunned.

3 - (Air Slam)

Akumu fuses with Betty's left hand as she she extends it, attempting to latch onto the target. If someone is latched on, they are dealt 1 damage and thrown into the air. Afterwards, Akumu fuses with Betty's right foot to boost her jumping capabilities. She then jumps up after the target and then kicks them back down to the ground, dealing 8 damage, and then 10 more damage on impact.

4 - (Blade Slam)

Betty leaps into the air and Akumu fuses with her right hand to create a sharp pink blade. She then spins for a moment before diving to the ground, creating an explosion where the player's mouse is pointed (Within range). Deals 13 damage and has small knockback. Betty can also leap horizontally with the move.

5 - (Spear Teleport)

Betty conjures a spear and waits for a second. She then teleports behind her target and attempts to stab them with her spear. If the spear hits the target, the opponent takes 23 damage before Betty ducks and Akumu rams into the target, knocking them back in that direction and dealing 10 Damage. Ignores normal Block, not HP blocks.

The move also has infinite range, but can only be used by locking on a player.

6 - (Rhabdophobia)

Betty says "Rhabdophobia" and creates a large negative dome that turns any ranged attack pink, as well as inverting all color within the area. Any ranged attack caught in the dome immediately redirects itself onto the person who used it, regardless if its directed at Betty or not. The moves reflected by Rhabdophobia will inflict twice the damage they would normally deal (Except for Undyne's Spear of Justice, which deals normal damage.)

7 - (True Power)

Requires Betty to be in HATE form and in Normal Mode.

Betty fuses with Akumu and transforms to her True Power form, gaining claws and changing her stats to 125 Health, 65 Attack and 300 Defense. It also unlocks a new move set and removes the HATE percentage and auto-block.

Betty's Scythe increases melee damage/speed and sprinting speed by a significant amount (also disables auto-block).
1 - (Scythe Strike)

Betty dashes in a direction before unleashing a deadly slash that inflicts 39 damage and knockback.

2 - (Paralyzing Stare)

Betty holds her Scythe behind her as she tilts her head and stares at the closest person facing her, causing them to hallucinate. When an opponent is affected by Fear Stare, they will stand still. In the hallucination, Betty transforms herself into a person on the enemies friends list. That player is stunned for 5s.

The lower the opponent's health, the longer the stun will last, up to 10s. Fear Stare will not work if the opponent is looking away from Bete or is far away from her. Fear Stare can stun blocking players, and those who are affected by the move also cannot Reset while stunned.

3 - (HATE Trail)

Requires Betty to be in HATE form.

Betty raises her Scythe upwards as it sparks with HATE. After a few seconds, she slams the Scythe to the ground, sending out a wave of Fear and HATE energy that deals 36 damage and inflicts extreme knockback. It also breaks block.

4 - (HATE Slash)

Requires Betty to be in HATE form.

Betty teleports in front of her target while holding her Scythe upwards and swings it down, dealing 27 damage initially. Betty then makes a disturbing sound before slashing once again, dealing 40 damage and knocking them back as she lets out a sadistic, demonic laugh. Betty is unable to move for 3 seconds after the attack. Breaks block.

Melee Combo
True Power Betty has a unique 7 click hit melee combo that deals a total of 27 damage. First, Bete slashes her opponent with her right claw, then extends her left claw's reach, grabs the opponent, lifting them up and slamming them down to the ground before she turns both of her claws into pink blades and viciously slashing 5 times, with the final slash knocking them back.

1 - (Fear Slashes)

Betty fires 2 pink slashes from her claws, each doing small damage and stunning the opponent for a bit.

2 - (Paralyzing Stare)

Betty holds her claws behind her back as she tilts her head and stares at the closest person facing her, causing them to hallucinate. When an opponent is affected by Fear Stare, they will stand still. In the hallucination, Betty transforms herself into a random player. That player is stunned for 5s.

The lower the opponent's health, the longer the stun will last, up to 10s. Fear Stare will not work if the opponent is looking away from Bete or is far away from her. Fear Stare can stun blocking players, and those who are affected by the move also cannot Reset while stunned.

3 - (Fear Arrow)

Betty creates a ranged arrow from her left claw that she shoots forward, dealing 19 damage and knocking opponent back. If the opponent is hit by the arrow while in the air, it will knock up instead. The move can be charged and Betty conjures 4 more arrows behind her that immediately fly at the opponent after a delay, dealing massive amount of damage.

4 - (Claw Slam)

Betty extends her left claw's reach and aims for the target. If she hits her opponent, the target is dealt 1 damage as Betty leaps up into the air along with the opponent clutched in her claw. She then raises them up and slams them to the ground for 40 damage. The move has a shorter range, but slightly faster cast time than Air Kick.

5 - (Fear Spikes)

Betty slams her right claw into the ground, causing pink spikes to appear below the target and puncture them, dealing 29 damage and knocking up the opponent. Can hit downed opponents, but has a range limit.

6 - (Fear Tentacles)

Betty slams both of her claws into the ground, causing massive pink tentacles to rise out of the ground and stab the opponent, dealing moderate damage and knocking them down before sinking back into the ground. Ignores block.

7 - (Fear Punch)

Betty's right claw grows in size before she throws a punch with that claw, dealing damage and knocking the opponent away. Can hit downed opponents.

8 - (Rhabdophobia)

Betty says "Rhabdophobia" and creates a large negative dome that turns any ranged attack pink, as well as inverting all color within the area. Any ranged attack caught in the dome immediately redirects itself onto the person who used it, regardless if its directed at Betty or not. The moves reflected by Rhabdophobia will inflict twice the damage they would normally deal (Except for Undyne's Spear of Justice, which deals normal damage.)

Melee Combo
Betty performs a unique combo with her Scythe. First, she slashes 2 times with the Scythe, then she kicks the opponent before slashing again. Afterwards, she spins for a moment, jumps up and slashes downward.

1 - (Scythe Teleport)

Betty teleports in front of her opponent before slashing, dealing good damage and knocking them back. This move has infinite range, but can only be used by locking on a player. Can be blocked.

2 - (Deadly Scythe Strike)

Betty quickly dashes at her opponent before slashing downwards at them, dealing moderate damage and knocking them back. This move has high range, so you can dash to your foe from afar. However, it is blockable.

3 - (Bloody Fear Trail)

Betty slams her Scythe to the ground as it sparkles before sending out a wave of blood red energy. It is a buffed and recolored version of HATE Trail which which is bigger, moves much faster, and deals more damage (52 damage.)

4 - (Scythe Slam)

Betty dashes forward and teleports behind her opponent while in the air. Her Scythe blade grows in size before she rushes back at the opponent and slams the enlarged Scythe, dealing high damage and knocking them back.

Has infinite range, but can only be used when locked onto someone.

Combos.
Fear: LMB full+ 3 + 4

Haha pink fear girl go brr: LMB full+ 3 + scythe 1 + scythe + 3

True power: (LMB 3x + 5 + 3 (no hold) + 4

Normal 5 + 3 + 4 + Scythe 1 + 3 (Simple but effective combo if you wish to catch your enemy of guard)

Ascended: (True power) LMB 3x + 4 + 5 + Tp + 7 + 1 + 3 (hold) + TP 6 ( A TRUE combo.)